GENERALLY ACCESSIBLE
«Lo-fidelity» Prototyping SwissCHI Event August 2006 Christian Hübscher, UBS
August 31, 2006
Table of Contents SECTION 1 SECTION 2 SECTION 3
Theory of «Lo-fidelity» Prototyping Prototyping Tools Demo of Tools and Discussion
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SECTION 1
Theory of «Lo-fidelity» Prototyping
Theory of «Lo-fidelity» Prototyping Why Prototypes? Different goals – evaluation of… ! Completenes of feature set ! Usability ! Acceptance (users or sponsor) ! Technical feasibility !…
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Theory of «Lo-fidelity» Prototyping Target Groups of a Prototype ! Interaction Designer himself – Goal: check of design ideas / «reflection-in-action» – Focus: concepts, structure, feasibility
! Project Team – Goal: check and demonstration of ideas etc. in the group – Focus: explaining of ideas and concepts
! User – Goal: evaluation of requirements, usability testing – Focus: functionality, interaction with functionality
! Sponsor / Management – Goal: persuasion, demonstation of work progress etc. – Focus: functionality, look
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Theory of «Lo-fidelity» Prototyping The Five Dimensions of a Prototype Is it enough to characterize prototypes as "Lo-fi" and "Hi-fi"? No, there are five useful dimensions: ! Level of Visual Refinement ! Richness of Interactivity ! Breadth of Functionality ! Depth of Functionality ! Richness of Data Model
Source: McCurdy, M., Connors, C., Pyrzak, G., Kanefsky, B., and Vera, A. 2006. Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, and G. Olson, Eds. CHI '06. ACM Press, New York, NY, 1233-1242. DOI= http://doi.acm.org/10.1145/1124772.1124959 5
Theory of «Lo-fidelity» Prototyping Level of Visual Refinement
! Sketch with pencil or whiteboard
! Wireframe
! Look of target plattform
! Look to the pixel
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Theory of «Lo-fidelity» Prototyping Breadth / depth of a Prototype
! Horizontal
! Vertical
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Theory of «Lo-fidelity» Prototyping
Photoshop GUI
HTML Prototyp
Visio GUIs (clickable)
Wireframes
HTML Wireframes
Sketch
–
Visual Refinement
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Visual Refinement and Interactivity
–
Interactivity
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Theory of «Lo-fidelity» Prototyping The use of Prototypes in a Project Prototypes for: ! Requirements Development ! Interaction and User Interface Design
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Theory of «Lo-fidelity» Prototyping User Interface Prototypes for Requirements Development Users Requirements Elicitation Interviews Observations Cardsorting etc.
Requirements Analysis
Requirements Verification with users (and other stakeholders)
Visualization of Requirements Paper & Pencil Prototype or Wireframe Prototype (Visio Wireframe Designer)
Project Team Source: UBS AG, User Experience and WB Security
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Theory of «Lo-fidelity» Prototyping User Interface Prototypes for User Interface Design
Evaluation (Usability Expert and/or users) Recent Prototypes Requirements Specification
Conceptual interaction design
Evaluation (Usability Expert and/or with users)
Iterative refinement
Prototype "Interaction Concepts" Wireframe Prototype (Visio Wireframe Designer)
Source: UBS AG, User Experience and WB Security
Iterative refinement
Detailed user interface design
Prototype "User Interface Details" Visio Web Designer Prototype or Interactive Prototype (e.g. HTML) 11
SECTION 2
Prototyping Tools
Prototyping Tools Visio Wireframe Designer (UBS internal tool)
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Prototyping Tools Visio Web Designer (UBS internal tool)
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Prototyping Tools OmniGraffle Stencil “GUI Design”
Download: www.omnigroup.com/applications/omnigraffle/extras/ More for OmniGraffle und Visio: http://iainstitute.org/tools
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Prototyping Tools OmniGraffle Stencil “Wireframe Shapes”
Download: www.omnigroup.com/applications/omnigraffle/extras/ More for OmniGraffle und Visio: http://iainstitute.org/tools
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Prototyping Tools Linking of Screens Computer Tools: ! HTML editors (z.B. Dreamweaver) ! PowerPoint ! OmniGraffle ! Visio
«Hyperlink» in PowerPoint:
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Prototyping Tools Napkin Look & Feel (plugable Java Look & Feel) Turn a JavaApplication into a wireframe:
http://napkinlaf.sourceforge.net
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Prototyping Tools Denim (University of Washington) http://dub.washington.edu/denim
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Prototyping Tools More tools Some specialized commercial tools for prototyping:
! iRise: www.irise.com ! Axure www.axure.com
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SECTION 3
Demo of Tools and Discussion
Discussion Questions to the Audience ! What tools do you use for prototyping? ! Do you have methodological lessions learned to share?
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Contact Information Christian Hübscher Interaction Designer / Usability Consultant Usability & Workbench Consulting +41 44 236 96 36
[email protected]
UBS AG Postfach 8098 Zürich Tel. +41-44-234 11 11
www.ubs.com
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